Review of Arcane Anderia
- Andrew Cowley
- Nov 21, 2022
- 1 min read
"As a massive fan of the Ars Magica campaign (and a vehement hater of the game system that goes with it), I’ve been waiting for a fresh alternative for that style of play where everything is based around the wizard and their hangers-on. I never really expected Chivalry & Sorcery to be that vehicle- since there’s a mass of rules and background for the chivalry aspect and not much on the sorcery side- Arcane Anderia completely turns that imbalance on its head- so much so I will probably try and run a game using that system.
Arcane Anderia is a triumph, it’s smart looking with quality maps and a serious amount of content. If you are thinking of running a wizard-focused game then you must seriously consider getting this as everything about it is focused on making a successful wizards-based campaign work. A wizard usually belongs to a college, each of which has unique and interesting powers as well as mighty issues and hang-ups that make guild politics serious and potentially deadly. As a referee, the two fully fleshed-out guild halls and brief details of the guilds within the kingdom of Anderia would be of use to anyone who needs a mage guild mapped out and detailed. It also describes “the mortal enemies” of the guild of the Arcane Lore- the Chaos Masters, and other secretive organisations. To top it off there is a fully fleshed-out adventure at the back focused on getting the things a mage wants and needs".
S.B
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